Skills
- Object Oriented Programming
- C#, C++, Python
- 3D Linear Algebra/Geometry
- AR + VR app development (ARKit, HTC Vive, Oculus, Hololens)
- Android/iOS app development
- Unity, Unreal Engine 4, GameMaker
- Perforce, Git, Github
- 3D Game Engine Programming
- 3D Graphics Programming (DirectX 11, HLSL)
- Windows, Mac OS + hardware IT skills
Education
DePaul University - B.S. Computer Game Development (Gameplay Programming Concentration), September 2014 - June 2018
- GPA: 3.85 (Summa Cum Laude)
- DePaul Dean’s List Autumn 2014 – Winter 2017, Autumn 2017 - Spring 2018
- DePaul Presidential Award Scholarship 2014-2018
Relevant Coursework
- Object Oriented Programming
- Rendering/Graphics Programming
- 3D Game Engine Programming I/II
- AI Game Programming
- Computer Science I/II
- C++ for Programmers
- Data Structures in C++
- Optimized C++
- Computer Systems I
- Discrete Mathematics
- Applied 3D Geometry
- Intro + Advanced AR Game Dev
- Intro + Advanced VR Game Dev
- Practical Scripting for Games
- Fundamentals of Game Design
- Solo Game Development
- Game Development Capstone Project