Fight Cloud is a cartoon themed VR game for HTC Vive in which players traverse a surreal wasteland with silly physics-based weapons to slay enemies.
Role
I served as the project’s lead programmer. My role involved managing a team of programmers and coordinating with art and design leads/teams. Some of my contributions and responsibilities:
- Planned weekly sprints of programming tasks and assigned roles.
- Coordinated status check-ins over Slack, in-person advisory sessions, and code reviews with programmers weekly.
- Communicated with other leads to ensure devs met individual and team goals.
Contributed system/gameplay code in cooperation with my team:
- Weapon system
- Player input
- Movement mechanics
- Individual weapon behavior
- AI/enemy design
- Scripted environmental interactions